Midterm Final
WASD or ARROW KEYS s to move
SPACE to jump
ENTER to interact
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Based on the feedbacks given, the main problem was the lack of hints that the players recieved during the gameplay. It was easy to get stuck on levels, and unable to reach the ending. I took this feedback into consideration and added a popup system (a small symbol appearing above the obejct when players walk by) so that players can know what objects/npcs could be interacted with. There would be a short dialogue so that there's both a bit of narrative and puzzle solving element involved. I also zoomed out the camera so that players can get a better grasp onto the overall surrounding environment.
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